Aldric โ Sword WarriorMeleeHero
Once a simple gate guard at the walls of Highwall. When darkness swept across the land and his comrades fell one by one, he refused to abandon his post. Armed with nothing but a worn sword and an unbreakable will, he held the breach โ three days and three nights. When the sun rose on the fourth morning, he still stood. Since then, they call him the Defender.
Avatar
Transforms into a giant golden combat form. Double size, +20 armor, +8 damage, +1.0 speed and CC immunity for 8 seconds.
Whirlwind
Devastating spinning strike that hits all surrounding enemies. Perfect against hordes.
Earthquake
Stomps the ground โ shockwave in 8m radius dealing damage and applying 50% slow.
Summon Archers
Summons loyal archer companions who follow the warrior and attack enemies from range. Perfect compensation for lack of ranged attacks.
Armor Aura
Allied units nearby receive a permanent armor bonus.
Bloodlust
Each kill heals and temporarily increases attack speed.
Thorns
Reflects a portion of received damage back to the attacker.
Shield Block
Chance to completely block incoming attacks. Block chance scales with level. Visual shield effect on successful block.
Sylara โ ArcherRangedHero
Raised in the endless forests of Mirewood, she learned archery before she could walk. Her mother was devoured by a shadow creature. Since then, the archer roams the borders between light and darkness, her faithful hound at her side. No arrow misses its mark, no enemy escapes her watchful gaze.
Arrow Rain
Rain of arrows from the sky onto a target zone. Radius and arrow count scale with level.
Piercing Shot
Piercing shot that flies through multiple enemies in a line.
Summon Soldiers
Summons sturdy soldiers as frontline protection.
Summon Dog
Summons a loyal dog that automatically collects dropped equipment items.
Multi-Shot
Occasionally arrows hit multiple targets simultaneously.
Poison Arrows
All arrows carry poison โ stacking DoT on hit enemies.
Swiftness Aura
Permanent increase to own attack speed.
Evasion
Chance to completely dodge incoming attacks. Scales with level, slightly increased in melee range โ the hunter's instinct.
Thalion โ MageMageHero
The last student of the Academy of Ashenspire. When the other mages succumbed to madness and opened forbidden portals, he was the only one who resisted. He sealed the gates with his own blood. Lightning, ice and fire obey his will โ yet his most dangerous tool is the ability to take over his enemies' minds.
Chain Lightning
Lightning bounces from enemy to enemy with decreasing damage per jump (โ20% per jump). Perfect against grouped opponents.
Frost Nova
Ice explosion freezes all nearby enemies. Area damage + 1.5s freeze.
Fireball
Massive fireball that detonates in an AoE explosion on impact.
Mind Control
Takes control of enemy units. They switch teams and fight for the mage.
Spell Lifesteal
Every skill damage heals the mage for a portion of the damage dealt.
Arcane Shield
Magical shield that regenerates over time and absorbs damage. Breaks when depleted and must fully recharge.
Mana Surge
Each kill reduces the current cooldowns of all active skills. In large fights, the mage can cast spells significantly more often.
Spell Amplification
Every third skill cast deals amplified damage. Arcane counter above the mage shows progress.
Thorgar โ Axe BerserkerAxeHero
Hailing from the icy cliffs of Valthorn, he was born a warrior and feared as a beast. His clan was annihilated by an undead army โ he survived only because his father hid him beneath the corpses. Three days he lay among the dead, until rage became stronger than fear. He ripped his father's axe from his cold hands and swore vengeance.
Rage Aura
Temporary attack speed buff for hero + allied units in radius.
Axe Throw
Hurls axe through enemies, returns like a boomerang. Hits on both outgoing AND return path.
War Cry
Terrifying war cry โ slows enemies in area, reduces their attack. Berserker gains brief armor bonus.
Ground Slam
Slams axe into the ground. Cone-shaped shockwave launches enemies briefly airborne (stun). High frontal burst damage.
Berserker Rage
Less HP means more damage. Below 30% HP, massive damage bonus activates โ red aura effect signals rage state.
Thick Skin
Permanent armor bonus scaling with level. Years in icy cliffs made his skin harder than leather.
Bloodthirst
Every hit enemy heals the berserker. With built-in cleave, mob groups become healing sources.
Intimidate
Nearby enemies have reduced attack speed. His sheer presence makes fighters hesitate.
Vorthane โ NecromancerNecromancerHero
He was once a healer โ the finest the kingdom had ever seen. But when his daughter died of plague, he turned to the forbidden arts. He scoured ancient catacombs and found power over death. His eyes turned black, the dead whisper in his ear. Now he walks between worlds, surrounded by skeletons that obey his will.
Death Stomp
Giant magical foot stomps from above. AoE damage with impact delay.
Grasping Hands
Skeleton hands from the ground grab enemies (slow), then clap together (damage).
Summon Skeletons
Portals in the ground โ skeleton warriors climb out with dramatic animation.
Corpse Explosion
Detonates corpses in area in chain explosions. The more enemies died recently, the more devastating. Synergizes with Death Harvest.
Soul Siphon
Each enemy death nearby heals the necromancer for a percentage of the enemy's max HP.
Undying Will
Once per cooldown: survives lethal damage with 1 HP + brief invulnerability. Dark pulse knocks back nearby enemies.
Plague Aura
Invisible plague around the necromancer. Nearby enemies take passive DoT. Persists briefly after leaving radius.
Bone Armor
Each nearby enemy death adds a bone layer as temporary armor. Stacks decay slowly. Synergizes with Death Harvest.
Lucius โ VampireVampireHero
Centuries ago he was a celebrated knight. Then came the night he faced an ancient vampire lord. He won, but the final bite transformed him into what he hated most. Now he wanders through eternity, caught between honor code and blood hunger. He drinks only the blood of his enemies โ a thin thread that separates him from the beast.
Bat Form
Transforms into bat swarm. Dash through enemies with 70% damage reduction and 15% lifesteal.
Blood Drain
Channels life energy beam on enemy. Continuous DoT + heal.
Dark Pact
Sacrifices own HP for massive ATK buff + increased lifesteal. High risk, high reward.
Blood Nova
Explosion of blood in all directions. AoE damage + healing proportional to hit count. Perfect panic button when surrounded.
Eternal Hunger
Lifesteal percentage increases with decreasing HP. Below 25% the value doubles. Synergizes dangerously well with Dark Pact.
Night Stalker
After each kill: brief speed and attack speed boost. Cumulative โ kill streaks make him an unstoppable predator.
Crimson Shield
Blood shield from lifesteal healing. Percentage of each heal stored as absorbable shield. Decays slowly without aggression.
Vampiric Presence
Aura that slowly drains HP from nearby enemies and heals the vampire. Perfect against melee opponents.
Vesper โ AssassinAssassinHero
Nobody knows her true name. Raised in the underworld alleys of Ashenmere, she was trained by the Guild of Silence. When the guild accepted a contract to assassinate innocent children, she was the only one who refused. She killed the guildmaster in his own fortress, invisible and silent. Since then, she uses her lethal skills for her own purposes.
Stealth
5s invisibility + 25% speed boost. First attack deals bonus damage and breaks stealth.
Shadow Step
Teleport behind an enemy. Instant damage + guaranteed backstab.
Poison Blade
Poisons the weapon. Each attack applies stacking poison DoT.
Fan of Knives
Fan of throwing knives in all directions. AoE damage + brief slow. Perfect to escape encirclement.
Lethal Precision
Increased crit damage multiplier. Combined with high crit chance and backstab, crits become absolutely devastating.
Elusiveness
Chance to dodge attacks. Briefly significantly increased after stealth ends โ the shadows still protect her.
Blade Dance
Chance on each attack to perform a bonus attack on another nearby target. At 0.7s attack rate this triggers frequently.
Mark of Death
Attacked enemies receive death mark โ increased damage from ALL sources (allies, towers). Refreshed on further attacks. Perfect boss killer.
Chroniel โ Chrono GardenerChronoGardenerHero
In a forgotten valley where time flows differently, an old gardener cultivated plants that never wilted. He discovered that certain seeds โ fed with the dust of shattered hourglasses โ grew not just upward, but through time itself. His flowers bloomed in the past and bore fruit in the future. When a temporal anomaly threatened to consume his valley, he merged with his garden. Now he is half human, half living flora โ vines wind around his arms, blossoms sprout in his hair, and wherever he walks, time accelerates or slows at his will.
Temporal Bloom
Plants a giant timeblossom at target position. Enemies in radius are massively slowed and take DoT. The blossom pulses three times then explodes in a shower of time fragments.
Vine Snare
Vines shoot from the ground rooting all enemies in area briefly. Rooted enemies cannot attack or move. Duration scales with level.
Time Rewind
Rewinds own time 3 seconds โ the gardener returns to his previous position with the HP he had then. Perfect to undo lethal damage.
Overgrowth
All active timeblossoms grow explosively and unleash a chain reaction. Each flower detonates with AoE damage leaving a thorn field. More active flowers = more devastating.
Photosynthesis
The gardener constantly regenerates HP when near his own timeblossoms. Heal rate scales with number of nearby flowers.
Temporal Distortion
Enemies hit by the gardener suffer a brief haste debuff โ attack and movement speed reduced for 2 seconds.
Seed of Ages
Killed enemies have a chance to leave a time seed. The seed grows into a timeblossom after 3 seconds โ free and without cooldown.
Nature's Resilience
Each active timeblossom on the field slightly increases the gardener's armor. At max flower count a noticeable defensive bonus.
Brasswell โ Mech GuardianMechanicalGuardianHero
Deep beneath the ruins of the dwarven city Korheim, they found him โ a massive automaton shrouded in cobwebs and dust, motionless for a thousand years. A young smith activated him accidentally when touching an ancient runestone. The guardian awoke with a rumble of steam and gears, without memory of his creator or purpose. Only a single command was etched into his core rune: Protect. Since then he follows those he deems worthy, a walking tower of steel and steam power.
Steam Punch
Steam-powered fist strike that knocks back and stuns the enemy. At full pressure, the fist also knocks back enemies behind the target.
Iron Bulwark
Activates shield mode โ the guardian becomes immobile but gains massive armor and taunts all enemies in radius. Allies behind him take reduced damage.
Gear Storm
Fires a whirl of gears in all directions. Gears bounce off enemies dealing damage on each impact. At full pressure, fires double the gears.
Overcharge
Vents all stored steam pressure in a massive explosion. Damage and radius scale with current pressure โ the fuller the boiler, the more devastating. Resets pressure to 0.
Steel Plating
Permanent percentage damage reduction bonus. Each upgrade reduces incoming damage by a fixed percentage.
Emergency Repair
When below 20% HP, automatic repair protocol activates. Heals significantly over 5 seconds with temporarily increased armor. Once per cooldown.
Magnetic Core
Projectiles hitting the guardian have a chance to be deflected dealing reduced damage. Effective against ranged units and towers.
Momentum
The longer the guardian moves in one direction, the faster he gets. At max speed, contact with enemies deals ram damage and knocks them aside.
Mordecai โ Nightmare AlchemistNightmareAlchemistHero
Professor Malachar was the most brilliant alchemist of his generation. His elixirs cured diseases deemed incurable, his potions made the weak strong. But his obsession led him to a forbidden experiment: he wanted to distill the essence of sleep. The experiment went terribly wrong. The explosion tore a hole in the veil between waking and dreaming, and the nightmares poured out โ straight into Malachar's mind. Now he brews no more healing potions. His vials are filled with liquid fear, distilled madness and the breath of sleeping demons.
Nightmare Flask
Throws a vial of liquid nightmare at target zone. Enemies in area take damage and receive 2 nightmare stacks. The puddle persists briefly applying more stacks.
Hallucination Bomb
Throws a bomb that creates hallucinations. Hit enemies attack random targets for 4 seconds โ including their own allies.
Toxic Cloud
Sprays a toxic cloud that slowly expands. Enemies inside take DoT, are slowed and gain one nightmare stack per second. Lasts 6 seconds.
Elixir of Madness
Drinks a potion of controlled madness. For 8 seconds all attacks and skills are enhanced โ more damage, double nightmare stack application and increased attack speed.
Paranoia Aura
Nearby enemies become paranoid โ reduced accuracy and small chance to redirect attacks at wrong targets including allies.
Unstable Mixtures
When an enemy with 5 nightmare stacks dies, it explodes in a cloud transferring 2 stacks to nearby enemies. Can trigger chain reactions.
Alchemic Fortitude
Years of experimentation made the alchemist resistant to poison and DoT effects. Reduced damage from all DoT sources.
Distilled Fear
Enemies in nightmare state (5 stacks) take increased damage from all sources. More simultaneous nightmares = stronger bonus.
Lilith โ SuccubusSuccubusHero
She came from the depths of the Shadow Realm โ not to conquer, but to escape. In her dimension she was an outcast, because she refused to drive innocents to madness. Instead she used her powers to beguile the worst demons of her world and turn them against each other. When the portal opened, she saw her chance and stepped through. Here she found something she never knew: allies who followed not from fear, but from free will.
Kiss of Death
Leaps to an enemy and kisses them. High single-target damage and heals for 50% of damage. If the enemy dies, next Kiss of Death has no cooldown.
Charm
Charms a single enemy for 5 seconds. The charmed enemy fights for the succubus. Unlike Mind Control, Charm works on stronger units but lasts shorter.
Dark Allure
Creates an aura of seduction. All enemies in area are irresistibly drawn to the succubus โ slowly walking toward her, unable to attack other targets.
Soul Shatter
Collects soul fragments of recently killed enemies and unleashes them as explosion. Damage scales with kills in last 10 seconds.
Life Tap
Each kill heals the succubus for a percentage of max HP. Keeps her alive despite low base HP as long as she plays aggressively.
Enchanting Presence
Allied units nearby gain attack speed and damage bonus. Her supernatural charisma inspires even the fearful.
Shadow Wings
Below 30% HP shadow wings unfold. Gains increased movement speed and evasion chance. Lasts until healed above 50% or 6 seconds.
Heartbreaker
Enemies under Charm or Seduction that die cause psychic damage to all nearby enemies. More charmed deaths = stronger AoE burst.
Universal Skills
Available for all heroes (+2 Active per hero)
Rally
Permanently recruits allied units. Followers can be instantly summoned to the hero with "Come here!"
Teleport
Instantly teleports the hero back to the home base.